The following post is the fulltext of a paper written for IDE-800 Design-based Research, prof. Dr. Alan Foley. This draft is quite long, and will be revised shorter for a future conference proposal.

The following post is an excerpt of a paper written for IDE-800 Design-based Research, prof. Dr. Alan Foley. The fulltext is available in the Fulltext category. This draft is quite long, and will be revised shorter for a future conference proposal.

Link to Frontline PBS program “Digital Nation”, and a neurological study of belief – both using FMRI brain scanning.

A repudiation of the PLE as, in reality, an IIFE – Impersonal Information Friending Environment

I’ve explored an academic research piece on the application of MMVW, or Massively Muliplayer Virtual Worlds, and MMOGs, or Massivle Multiplayer Online Gaming. Second Life is considered to fall into these categories. One of the leading uses of VW is in medical research.

OK, I did it. As the image illustrates, my membership seems to include a babe of some sort, kinda like buying a motorcycle, I guess.

I explored more of the segment leader on this topic: Second Life to see if there were significant educational applications for their operations.

A recent thread on AlumniFutures.com describes the “death of email” and the implications for higher education. The article points to, among other things, implications for retaining the integrity of networks – or more specifically, organized groups within networks – based on the presumption that email addresses sustain relevance as a primary marker for personal network identity (location).

Here’s a video that describes the value of Teen Second Life to a particular student. Teen Second Life is the child of adult Second Life VW, though not intended for educational application.

A previous post pointed to a Chronical interview with S. Craig Watkins where one of the questions asked was whether colleges should look through applicants’ personal online profiles as part of the admissions process. The arguments for and against centered mainly around public/privacy issues, though what had not been mentioned in the discussion was what was brought forth by Whyville’s founder Jim Bower.

This is the first of a series of blog entries on Virtual Worlds. This is the first time I have encountered this phenomenon.