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    A Distance Learning Blueprint

    A Distance Learning Blueprint

    A group activity with Claudette Brown-Symthe, James Chiarchiaro, and Jing Xu to create an instructional blueprint for a corporate professional development assignment. The plan recommends a hybrid approach utilizing synchronous and asynchronous methods, and includes learning activity design, assessment and evaluation tools, a prototype, and a matrix of Web 2.0 tools for use in exploring interaction methods. This project involved skills in project management, teamwork, literature review, design, development, and business writing. My role was team leader, designer, and prototype developer.

    Evaluation of a College Co-Curricular Program

    Evaluation of a College Co-Curricular Program

    A team project with Ryan Villar and Lu Chen creating an evaluation design for LeMoyne College’s online college-to-career preparation course: C2C Advantage, with Mark Schappert, Career Services director and program developer. This project is an extension of an ongoing professional relationship I have had with Mr. Schappert since 2007, serving as a web designer and marketing content developer for C2CA. This project involved skills in client relations, interpersonal communication, team project management, evaluation, budget analysis, and business communication.

    Powerpoint Presentation on User-based Design

    Powerpoint Presentation on User-based Design

    A PowerPoint presentation on User-based Design as a development method for an iPhone app used in an informal learning research project. This product was created as an instructional message design assignment to use for a conference presentation. It involved skills in message design, media creation, and presentation writing.

    Multimedia Psychomotor Instructional Module

    Multimedia Psychomotor Instructional Module

    A design for an online multimedia psychomotor instructional module. This product is for a bowler with advanced skills to learn about tournament playing conditions: how they are different from league conditions, how to recognize actionable feedback, and which adjustments to make. It involved skills in psychomotor instruction, online instruction, lesson development, video media creation/encoding, image design, and web design.

    Online Lesson for JavaScript Composing

    Online Lesson for JavaScript Composing

    A design plan for converting a textbook-based JavaScript module to an online learning module, based on Instructional Message Design theory. In 2008, I had taken the original JavaScript course and found it so difficult to learn, I was inspired to explore Instructional Design, and I ultimately enrolled in the IDD&E MS program at SU. This product involved skills in instructional material analysis, media creation, and literature review of Distance Learning and Instructional Message Design theories.

    Message Design Analysis of JavaScript Textbook

    Message Design Analysis of JavaScript Textbook

    An analysis of a JavaScript textbook (one module) to review the quality of its instructional message design, with recommendations for improvement. The analysis was used to inform a redesign plan for an online version of the module, included in this portfolio. This paper involved skills in literature review, instructional content analysis, and academic writing.

    User-based Design in iPhone App Development

    User-based Design in iPhone App Development

    A Design-based Research project to develop an iPhone app for parents of children with disabilities. This paper proposes User-based Design and Sense-making Methodology as a basis for formative revision of iAdvocate: an app used in informal learning to improve advocacy skills. This paper includes skills in literature review, academic writing, and presentation. I also created the Web app prototype.

    Users Guide for FlipVideo Camera Operation

    Users Guide for FlipVideo Camera Operation

    A user’s guide for operating a FlipVideo video camera, produced for SU’s School of Education. Includes maintenance and shooting tips, file naming conventions, and file downloading procedure for Mac and PC. This product involved skills in client relations, content analysis, media creation, technical writing, expertise in video production, data file management, and post-production.

    Research on Digital Literacy Assessment Instruments

    Research on Digital Literacy Assessment Instruments

    A research paper describing Digital Literacy assessment instruments. This paper is a primer-level introduction to Digital Literacy and the instruments used to assess the skills of secondary school and college-level students. Although not an exhaustive review, the fulltext paper has been downloaded from my blog over 350 times, and appears #1 in a Google search for “digital literacy assessment instrument”. This paper involved skills in literature review and academic writing.

    Organizational Front-end Analysis of Task Behavior

    Organizational Front-end Analysis of Task Behavior

    This paper focuses on the web content publishing behavior of administrative staff in Syracuse University’s School of Education. The purpose was to seek ways to improve the frequency and quality of department news articles published to the SOE website. The final report was submitted to and reviewed by the Office of the Dean. This project involved skills in client relations, project management, interviewing, task analysis, organizational analysis, media creation, and business writing.

    ISD Model for Distance Learning

    ISD Model for Distance Learning

    This model serves as a basis for developing online asynchronous instructional systems. The goal was to produce semantically unambiguous products based on theories of Communication, Cognitive learning, graphic and interface design. It proposes a logic model and a series of developmental heuristics to serve the needs of both instructors and students. This paper involved skills in literature review, academic writing, and presentation.

    Learning Theory Knowledgebase

    Learning Theory Knowledgebase

    A knowledgebase of three learning theories created from analyses of a single learning situation. The focus centered around a game I created to teach my son the alphabet. This product involved literature review, game development, media creation/encoding, website design, descriptive writing, and live presentation.

    Synchronous Telepresence for Course Enrichment via iChat

    Synchronous Telepresence for Course Enrichment via iChat

    A coordinated in-class enrichment program combining synchronous and asynchronous activities with an in-service teacher. The focus was to develop blended learning skills with Mr. Cappelletti, and to explore the affordances of telepresence via iChat. It included skills in project management, technical coordination, professional development instruction, web-based lesson content development, secure website design, media creation/encoding, subject matter expertise, and presentation skills.